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Post by William Carson on Jun 3, 2012 8:44:24 GMT -8
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Post by William Carson on Jun 7, 2012 5:45:52 GMT -8
This is also pretty helpful, from the STO forums.
Originally Posted by DogsBody
OK, I've been doing a little more testing on this, since I wanted to check out the correlation between "Starship Threat Control" and "Starship Hull Plating". My earlier testing suggested there were diminishing returns involved and I wanted to get a handle on them.
For the test I used a Fed Engineer char flying an Assault Cruiser that had no armour loaded on it. I repeatedly moved skill points between the above two skills, dumping any spare points into "Starship Sensors" as I figured that skill should not affect damage resist.
Results as follows:
0-3 points to spend Threat Control=0 Hull Plating=0 =2% Threat Control=3 Hull Plating=0 =6.9% Threat Control=0 Hull Plating=3 =9.2%
6 points to spend Threat Control=6 Hull Plating=0 =9.4% Threat Control=0 Hull Plating=6 =12.7% Threat Control=3 Hull Plating=3 =13.4%
9 points to spend Threat Control=9 Hull Plating=0 =10.6% Threat Control=0 Hull Plating=9 =14.4% Threat Control=6 Hull Plating=3 =15.6% Threat Control=3 Hull Plating=6 =16.6%
12 points to spend Threat Control=9 Hull Plating=3 =16.6% Threat Control=3 Hull Plating=9 =18.1% Threat Control=6 Hull Plating=6 =18.6%
As can be seen, if you have 3 or less points to spend, put them in Hull Plating, as it gives you the highest damage resist. However, if you have more than 3 points to spend, it becomes more useful to split your points between both skills, ensuring you always have Hull Plating equal to or greater than Threat Control.
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